![]() Then one of your people suggests putting children to work, and in the cruel moment it makes sense and so you pass the law. You still need more of everything but you have no one to get it. Small beginnings, and Christopher Lambert, implausibly - no immortality for him here.īut soon you need these people elsewhere, in cook houses, hunter's lodges and medical tents, and your gathering force thins. Around you lay piles of coal, wood and steel, and you assign groups of people - workers or engineers - to gather them. The temperature is -20 degrees and you need to find coal to keep your generator stoked for warmth, wood to build shelters for your people, and food to feed them. In Frostpunk you're in charge of building the last city on a completely frozen Earth, and you're up against it from the off. As I hung on towards the campaign's end, I genuinely held my breath. It's a heart-pumping scrabble for survival, a thrill I've never felt in a city builder. You think you're safe and then something happens to wrongfoot you, be it a scripted event or the temperature plummeting again. You never make a decision in the game from a position of comfort - a mixture of dwindling resources and ever worsening cold ensure that. ![]() Like developer 11 bit Studio's previous game This War of Mine, this is where Frostpunk exists, on the edge of coping, where you're always put between a rock and a hard place. What drove me there? I didn't suddenly lose my mind I did it because it was better than the alternative. None of us in our right minds would implement these regimes, and yet in Frostpunk I did. How did it come to this? Public executions are being made in the name of a divine ruler. So we're using tools like systematic design and non-linearity in order to put the players in the middle of the experience, and in the end, allow them to create their own stories inside the game."ġ1 Bit said The Alters has already been in development for two years, but it does not yet have a release date.A thrilling but thin survival twist on the city builder genre, oozing dark charisma and political dilemmas. "But then when we were choosing the tools, this is a very contemporary game, and we are taking advantage of what videogames are as a medium. "It is very classic sci-fi in the way that we are taking a relatable topic, and we are using the sci-fi theme, we are using the sci-fi setting, to look at it through the magnifying glass and investigate it, take a closer look," Kisilewicz said. And like the book and movie, the questions are stark: The Alters are Jan's creation, but what does that mean for them as individuals? Are they individuals at all? Are they merely organic automatons, created to serve a purpose, or are they genuine people? Dick's 1968 novel Do Androids Dream of Electric Sheep? (opens in new tab), which formed the basis of the movie Blade Runner. The Alters also bears echoes of Philip K. ![]() That may be a long shot, but what I do expect to see are some tricky ethical questions about sentience, humanity, and what it means to be alive. I am perhaps not the most well-read member of the PC Gamer staff but the first thing that leapt to my mind when hearing about The Alters was the infamous Duplicator (opens in new tab) from Calvin and Hobbes, a device that enabled the lead character to create multiple copies of himself in order to lighten his load in life, which of course quickly led to chaos. I know it's not likely, given 11 Bit's propensity for relentlessly grim experiences like This War of Mine (opens in new tab) (the horrors of war) and Frostpunk (opens in new tab) (the horrors of climate change), but I feel like there's room for some real humor in The Alters, too. "I mean, how surreal would it be to one day wake up next to a little different, alternative version of your very self?" Like previous 11 Bit Games, The Alters is built around the studio's "meaningful entertainment philosophy, so it's a game we hope will make you think even after you stop playing." It will feature elements of horror games, thrillers and mysteries, and a "thick layer of surreality," Kisilewicz said.
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